category: development

i’ve been working on eyeWriter with zach and team the past couple months, and one thing we are implementing is mouse control. so I started writing a class that can control your mouse using obj-c and quartz events. After I got everything working, i went ahead and made an application that will not only quit […]

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mouseControl v01

i’ve been working on the eyeWriter project with zach for the past couple months, and one thing we are implementing is mouse control. so I started writing a class that can control your mouse using obj-c and quartz events. Here’s a simulation demo, where i use the keyboard to move the mouse (you can tell […]

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Upverter

Upverter is my new favorite thing. GitHub-like version control for hardware. You can create circuit schematics in browser. You can create your own parts. You can see a bill of materials of all the components used in your circuit with a click (including useful links like datasheet, manufacturer, part number, etc). You can embed your […]

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lil’ monome jam

I have (finally) been getting to spend some time with my favorite objects in the world… going to use this monome for some testing of the Electromechanical Solenoid Orchestra project that’s part of Weather Tunnel (it will be using real-time weather data instead of MIDI notes, however). Anyway, check it out.  I hacked stretta’s Polygomé […]

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Arduino Reset Hack

Something I’ve been meaning to share with the world is this nifty hack I discovered while prototyping the Weather Tunnel sensor modules. If you’ve ever needed to, you’ve discovered that there is in fact no way to RESET an Arduino board through code. If you truly want your Arduino to RESET entirely you have two […]

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Weather Tunnel

I never said I would start chronologically. So, Citizen Sensor has received tons of press, and even continues to get some as recently as this month. I can’t tell you how humbling it is to have worked so hard on a single project and have that work be appreciated by so many different people. It’s […]

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